Monday, May 13, 2013
ETHAN'S game concept blog
Our game concept is to teach about the layer's of the earth. we will teach how the earth's layers work and what the earths layer's is about. how we will teach it is you have to drag the correct answer in the box which is about the earths layers. i learned that i could figure out how the game is going to be like how the last two games went is better than i thought. i will use it to help me keep going through my game.
Friday, May 3, 2013
Test and Debug
What kinds of problems have you come across while creating your game? we had problems on what the scene should look like and who should do what. / How did you solve them? well eventually we fixed our problems but not all of them
Pseudocode and Commented Code
so the code we used was like code to control the cars and also hit test code and we always had problem making it work and could never figure it out and we also had drag and drop code which was the easiest.
construct code
What are the three most important things you always check for in your code when you have an error? make sure it is correct, make sure you have the right code. and write it on the correct line. Why? because its important.
game devlopement
What is the most difficult concept to teach for your game topic?/the math because at first thats what we needed to improve and its hard to teach something that you dont know that much about. How are you finding tutorials and thinking about design to teach others this concept? on the wiki and i have been thinking ways to design a way to teach other people
Thursday, April 11, 2013
assemble game demo
- Do you think you've learned more about your game topic in the process of making this demo? / Yes If so, what have you learned and why do you think you've acquired this new knowledge? what ive learned is to explain fractions better and add subtract,multiply, and divide. why i think i acquired it is because i have been learning about it for the most of the time of Globaloria.
- In what ways do you feel you have taken the process of learning into your own hands?i have done alot of researching by myself and i figured out things that i never knew. How can you improve your self-learning skills in the future? by trying harder and never give up so just try hard.
Ethans presentation reflection
Does it look professional?/kind of, probally needed more preperation./ What do professional presenters do?/what professional presenters do is always prepared and know how exactly what there going to say and mean and they also can explain there topic. What do they look like? How do they sound? they look like not nervous and they sound like there making sense and a course professional.
Tuesday, March 12, 2013
Paper Prototype part 2
The Big Idea: Describe your team's game topic./our team topic explaining fractions and basically math. /
What is the most important concept you want your players to learn?/we want our player to learn how to add and subtract fractions so its easier for them to do fractions in class or when they need it.
Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? well we discussed it out and all finally came to an agreement.
Roles & Responsibilities: Talk about your team process. Describe your specific roles, and how you work together./well kevin is a designer because he is very well at art and todd is helping plan it out and im am also designing and doing most of the planning.
Research: What kind of research went into the way you will express the game topic? we use our knowledge and also did some research about it/ What sources are you using and how do you know they are reliable? we used i think math.com or something like that and thats reliable because we used that formation.
Impact: Could the messages in the game concept or images in your game demo offend anyone? no/If so, how can you avoid this?
The User Experience: Explain the game play. What actions does the player take in the game? they have to drive the car and dodge obsticals Has this changed since you first started planning your game? Why?
Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty?
Animation
Share a link, video or picture of an animation you like that relates to your game topic. What makes this animation stand out to you?
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&docid=DN0mhkyrYdYGJM&tbnid=9gRSHJKmkSKmnM:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.cimt.plymouth.ac.uk%2Fprojects%2Fmepres%2Fbook7%2Fbk7i17%2Fbk7_17i2.htm&ei=VtU4UZG_OsaIygH_noGgBw&bvm=bv.43287494,d.aWc&psig=AFQjCNER08onya3y-MUM3EZ_TdqWK9OYjg&ust=1362765521321801
how this relates to it is that we have turning fractions into decimals and in the picture it explains how to covert a fraction to a decimal. what makes it stand out is that it seemed the best one to choose.
Tuesday, March 5, 2013
game pitch
How are you using visual storytelling through your sequence of scenes to help players learn about your topic? We are using visual storytelling by asking them questions and asking them but it first tells you how to explain it and by telling them how to explain fractions and things they can learn more about are topic.
Friday, February 15, 2013
Tracing paperprototype
A new idea that I have learned is how I'm going to do my what I mean is like in my level your driving a car and you have to get to the door and the idea that I got was to get the key in the hidden path and unlock the door and answer the question. I learned this with some help. The source that help me think of this was one of my teamates. How I could trust the my teamate because I also thought about and I tried it out and it worked.
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